XR & Spatial
Training simulations delivered across AR, VR, web, desktop, and mobile. We build for Meta Quest, Apple Vision Pro, WebXR, and custom platforms.
Spatial Tracking
Our XR systems use advanced tracking technologies:
- SLAM (Simultaneous Localization and Mapping)
- Hand tracking via computer vision
- Eye tracking for foveated rendering
- 6DOF controller support
Interaction Patterns
We design intuitive interaction systems:
- Direct manipulation via hand tracking
- Gaze-based selection
- Spatial UI in 3D space
- Natural gesture recognition
Platform Support
Our XR framework supports:
- Meta Quest series
- Apple Vision Pro
- WebXR for browser-based experiences
- Custom hardware platforms
Performance
XR has strict performance requirements:
- 90 FPS minimum for VR (120 FPS for some headsets)
- Low latency to prevent motion sickness
- Foveated rendering for efficiency
- Optimized rendering pipelines